![]() Groups without a paladin could be in trouble if afflicted by lycanthropy. She is cunning, but not intelligent, and should have an escape route if her prey seems too much for her. Only after all silver weapons and casters have been dealt with would she choose to enter melee with a full attack, when she can keep range with flight. She does not have hover and her movement is good, so she will fly up to and attack one foe at a time, using a claw and Power Attack. This should add a little excitement to the encounter. Since she appears as a giant bat-like creature, players may not initially know what the hell she is. ![]() ![]() She relies on her damage reduction as an edge in combat, so foes that can hurt her will be singled out. She may just use swarms of bats to create the darkness and fight inside of that. There may be a wind channeled through the lair that blows out torches and lanterns. She can smell foes and has blindsight, so the darker she can get her lair the better. I would surround her with some dire bats and swarms of regular bats for a brood this also gives her some reinforcements or helpers to make the scene more interesting. She was originally the mate to the Ogre Half-Red Dragon (CR 5) recorded elsewhere on this site. ![]() ![]() Just to clarify, she is an Ogre with the lycanthrope template, who turns into a dire bat. This was the Boss for a one-night adventure. ![]()
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